Posts: 372
Threads: 29
Joined: Mar 2011
Thanks: 1
Given 5 thank(s) in 17 post(s)
07-04-2014, 05:39 AM
(This post was last modified: 07-04-2014, 10:21 PM by xoft.)
Hey guys,
I notice that my logs are full of
[18:33:05] Saving all chunks...
[18:33:06] Saved all chunks in world skyblock
Now.. if there was somebody active i can understand that.
But nobody is online at all..
Is it possible to get a setting for saving ?
And perhaps a boolean setting, save even if no changes ?
That would be great. as i don't see a reason to save if nothing has been changed, and saves me from ending up with a huge log in the end.
Posts: 1,468
Threads: 57
Joined: Jul 2012
Thanks: 12
Given 18 thank(s) in 106 post(s)
Stuff happens anyway - mobs spawn and crops grow, etc.
Posts: 4,621
Threads: 113
Joined: Dec 2011
Thanks: 51
Given 58 thank(s) in 410 post(s)
Those things shouldn't happen because if there are no players online then no chunks are loaded.
Posts: 372
Threads: 29
Joined: Mar 2011
Thanks: 1
Given 5 thank(s) in 17 post(s)
Yeah. thats indeed what i thought as well..
Posts: 1,468
Threads: 57
Joined: Jul 2012
Thanks: 12
Given 18 thank(s) in 106 post(s)
There are the spawn chunks around spawn which are always loaded, or at least in vanilla.
Posts: 4,621
Threads: 113
Joined: Dec 2011
Thanks: 51
Given 58 thank(s) in 410 post(s)
MCServer doesn't have that (yet).
Posts: 6,486
Threads: 176
Joined: Jan 2012
Thanks: 40
Given 157 thank(s) in 838 post(s)
The problem is that the code that emits those messages cannot check if there are any chunks loaded (because of multithreading issues). On the other hand, I guess we can remove that message altogether, since it is neither important nor interesting anymore. How about that?
Posts: 4,621
Threads: 113
Joined: Dec 2011
Thanks: 51
Given 58 thank(s) in 410 post(s)
I agree. Lets remove the message.
Posts: 372
Threads: 29
Joined: Mar 2011
Thanks: 1
Given 5 thank(s) in 17 post(s)
Yeah, the message it self was the big annoyance in my eye so thanks!