Random Chitchat 2012-2016
I suppose your arguments are valid, there should be a way to teleport the player leaving the server. You should probably check why they aren't teleported - what does the Teleport function do, and when, in relation with the destruction. I *think* it may just set a flag to teleport the player, which is then used in the tick thread, but there's no more ticking while destroying the player. You may need to patch the cPlayer::SaveToFile() function so that it reads this flag and does the teleport, if requested.

We really need to reduce the warnings produced in Travis builds; they're overflowing the 10k line limit and sometimes the errors get lost that way.
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Aha! So that's where it came from. http://xoft.cz/prog/ifs_screensaver.html

The two images looked more like fossils to me.
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Yup. You found me! Smile

I should remove that old junk from my web, otherwise people will laugh at me, the code is really poor.
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Nay, add something saying they're old and can be improved, and improve them if you have time! Someone may be making good use of them, who knows?
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The game I worked on, Age of Wonders 3 is releasedBig Grin http://www.ageofwonders.com/
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CongrulationsBig Grin
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It's (one of) the best selling game(s) on Steam right nowTongue
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Nice. So you've landed a job in the game industry, after all? Smile
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I did my internship there Smile
Right now I do have a job in the industryBig Grin at another company though
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If only you supported Mac, I would be happy with it. Looks like a cool game, though.
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