Getting command sender
#2
Hi,
How are you intercepting commands? When you register the command (using cPluginManager:BindCommand, http://mc-server.xoft.cz/LuaAPI/cPluginM...#functions or using Info.lua file) you give it a handler function, that handler function receives two parameters, the text that the user has sent (split into individual words into a table of strings) and the cPlayer object for the player who sent the command. So a typical command handler does something like this:
function HandleCmdSomething(a_Split, a_Player)
  -- a_Split is the command, split into words; access like a_Split[1], a_Split[2] etc.
  -- a_Player is the cPlayer object of the player who sent the command

  -- Do something command-related

  -- Notify the player that the command has been done successfully:
  a_Player:SendMessage(cCompositeChat("Success!", mtInfo))  -- Here's your cPlayer object being used
  return true
end
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Thanks given by: gv1222


Messages In This Thread
Getting command sender - by gv1222 - 04-24-2014, 07:20 AM
RE: Getting command sender - by xoft - 04-24-2014, 07:26 AM
RE: Getting command sender - by gv1222 - 04-24-2014, 07:45 AM



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