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Monster Damage Customizable
#1
Hi,
I'm new in the comunity, my nickname is OdnetninI.
Since some weeks, i was looking the code, and i see:

There is a monsters.ini file. It contains, health, attack range, attack rate, ...
Later, I saw the plugin Core/difficulties.lua and I see that it has monster difficulty damage.

Why don't we, put difficulty damage inside monsters.ini? If a user will want to change the damage of a mob, he could change it without edit lua code.

What do you think?

EDIT:
For example:

[Enderman]
AttackRange=2.0
AttackRate=1
AttackDamage_Easy=4.0
AttackDamage_Normal=7.0
AttackDamage_Hard=10.0
SightDistance=25.0
MaxHealth=40
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Messages In This Thread
Monster Damage Customizable - by OdnetninI - 05-19-2014, 02:03 AM
RE: Monster Damage Customizable - by sphinxc0re - 05-19-2014, 02:17 AM
RE: Monster Damage Customizable - by NiLSPACE - 05-19-2014, 02:33 AM
RE: Monster Damage Customizable - by sphinxc0re - 05-19-2014, 02:40 AM
RE: Monster Damage Customizable - by NiLSPACE - 05-19-2014, 02:46 AM
RE: Monster Damage Customizable - by OdnetninI - 05-19-2014, 02:43 AM
RE: Monster Damage Customizable - by LO1ZB - 05-19-2014, 02:48 AM
RE: Monster Damage Customizable - by NiLSPACE - 05-19-2014, 02:57 AM
RE: Monster Damage Customizable - by OdnetninI - 05-19-2014, 03:00 AM
RE: Monster Damage Customizable - by LO1ZB - 05-19-2014, 03:39 AM



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