[FIXED] Server Save.
#7
The problem is that the code that emits those messages cannot check if there are any chunks loaded (because of multithreading issues). On the other hand, I guess we can remove that message altogether, since it is neither important nor interesting anymore. How about that?
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Messages In This Thread
[FIXED] Server Save. - by ThuGie - 07-04-2014, 05:39 AM
RE: Server Save. - by bearbin - 07-04-2014, 06:09 AM
RE: Server Save. - by NiLSPACE - 07-04-2014, 06:11 AM
RE: Server Save. - by ThuGie - 07-04-2014, 06:11 AM
RE: Server Save. - by bearbin - 07-04-2014, 06:12 AM
RE: Server Save. - by NiLSPACE - 07-04-2014, 06:34 AM
RE: Server Save. - by xoft - 07-04-2014, 05:33 PM
RE: Server Save. - by NiLSPACE - 07-04-2014, 07:01 PM
RE: Server Save. - by xoft - 07-04-2014, 07:43 PM
RE: Server Save. - by ThuGie - 07-04-2014, 07:56 PM



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