Monsters Settings Help
#5
(09-10-2014, 04:29 PM)xoft Wrote: Hi, and welcome to the forum.

I'm afraid this setting has been obsoleted and we forgot to remove it from the webadmin. These settings were moved into individual worlds' world.ini files, so each world can specify what mobs it wants, independently of other worlds. The setting values are the same - AnimalsOn and Types in [Monsters] section. AnimalSpawnInterval has been removed altogether, as the spawning algorithm has changed completely and doesn't need any setup now.

I have a problem with monsters. In my world I don't have any animals, just monsters.
My monsters settings:
[Monsters]
VillagersShouldHarvestCrops=1
AnimalsOn=1
Types=bat, cavespider, chicken, cow, horse, mooshroom, ocelot, pig, sheep, silverfish, skeleton, slime, spider, squid, wolf, zombie

I tried to debug the server and found one strange think, the function cChankDef::getBiomeAt always return biFirstBiome and array in this function a_BiomeMap contains only biFirstBiome elements. I think that this is a bug. Can you help me?


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Messages In This Thread
Monsters Settings Help - by mistermsk - 09-09-2014, 11:41 PM
RE: Monsters Settings Help - by Gozza - 09-10-2014, 08:40 AM
RE: Monsters Settings Help - by xoft - 09-10-2014, 04:29 PM
RE: Monsters Settings Help - by Gozza - 09-11-2014, 08:11 AM
RE: Monsters Settings Help - by tonikpro - 09-18-2014, 12:13 AM
RE: Monsters Settings Help - by xoft - 09-18-2014, 12:29 AM
RE: Monsters Settings Help - by tonikpro - 09-18-2014, 12:52 AM
RE: Monsters Settings Help - by xoft - 09-18-2014, 04:36 AM



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