Porting Java-based mods to Lua
#6
Thanks for your reply. At least now I know why my proof-of-concept failed.
On that note, what would be the realistic limitations of introducing plugins based on existing mods for the Java server?

I am new to lua, but I am more than willing to put in some time and effort to port some popular mods if I can.

The reason being that I think MCServer is absolutely the best Minecraft server available and with proper functionality it would definitely gain more traction.

The main complaint that people I have shown it to have had is that they do not enjoy vanilla minecraft.

Which is why I am asking those who are more knowledgeable than myself if I would be wasting my time by dissecting things and re-creating them.

Any advice is appreciated.

Update: I was able to run the proof-of-concept from the first attempt with the changes you mentioned. The Java VM that this project provides does not include lua_pushboolean which would require a lua proxy to pull it from another version. I had fun trying thoughBig Grin
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Messages In This Thread
Porting Java-based mods to Lua - by Atro - 01-13-2015, 01:22 PM
RE: Porting Java-based mods to Lua - by Atro - 01-13-2015, 02:46 PM
RE: Porting Java-based mods to Lua - by Atro - 01-13-2015, 02:59 PM
RE: Porting Java-based mods to Lua - by Howaner - 01-13-2015, 04:14 PM
RE: Porting Java-based mods to Lua - by xoft - 01-13-2015, 05:05 PM
RE: Porting Java-based mods to Lua - by Atro - 01-13-2015, 05:13 PM
RE: Porting Java-based mods to Lua - by xoft - 01-13-2015, 06:14 PM
RE: Porting Java-based mods to Lua - by Defkil - 02-20-2015, 03:03 AM
RE: Porting Java-based mods to Lua - by LO1ZB - 02-20-2015, 03:10 AM
RE: Porting Java-based mods to Lua - by worktycho - 02-20-2015, 03:57 AM



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