02-23-2015, 06:59 AM 
		
	
	
		Something like:
should do the trick as well.
	
	
	
	
	
Code:
for i = -1, 1 do
  for j = -1, 1 do
      table.insert(SpawnChunks[World:GetName()], {World:GetSpawnX() / 16 + i, World:GetSpawnZ() / 16 + j})
  end
end
 

 
