Entity Gravity?
#2
Its better to use real gravity. Then you can calculate its fallen pos/speed with x=x0 + v0 *t -4.9 * t^2 and v = -9.8t

Nah, its just I have probably not passed an exam about that.

Anyway, why not keep it like this, MCServer doesnt need to be exact to vanilla.
Reply
Thanks given by:


Messages In This Thread
Entity Gravity? - by DiamondToaster - 02-25-2015, 10:39 AM
RE: Entity Gravity? - by tonibm19 - 02-25-2015, 04:14 PM
RE: Entity Gravity? - by xoft - 02-25-2015, 07:15 PM



Users browsing this thread: 3 Guest(s)