Making the door entity non-usable
#1
Trying to get the door to be non-usable if you are trying to open another player's door if you aren't on their 'buddy' list. atm I'm just using the following code:

Code:
PrivatePlayerData = {
    54,
    64,
    61,
    71,
    193,
    194,
    195,
    196,
    197,
}

function OnPlayerUsingBlock(Player, BlockX, BlockY, BlockZ, BlockFace, CursorX, CursorY, CursorZ, BlockType, BlockMeta)
    for k,v in pairs(PrivatePlayerData) do
        if (v == BlockType) then
            Player:SendMessageWarning("BlockType :: " .. BlockType)
            return true
        end
    end
end


It works fine with chests, the furnace and reads the ID's of the doors. but still opens them. Any help would be appreciated! Smile
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Messages In This Thread
Making the door entity non-usable - by JonnyBoy0719 - 06-04-2016, 11:01 PM



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