A simple
function OnPlayerMoving(Player)
if (Player:GetPosY() < 0) then
local World = Player:GetWorld()
Player:TeleportToCoords(World:GetSpawnX(), World:GetSpawnY(), World:GetSpawnZ())
end
end
Also, don't forget to add the hook on initialization of the plugin:cPluginManager:AddHook(cPluginManager.HOOK_PLAYER_MOVING, OnPlayerMoving);

