I will teleport the Player to WorldSpawn if they lastBed doesnt exist.
But the Player.TeleportToCoords doesnt work for me, i copy the SpawnTeleport Code from plugins/core/spawn.lua
But the Player.TeleportToCoords doesnt work for me, i copy the SpawnTeleport Code from plugins/core/spawn.lua
Code:
19:37:01] LUA: Plugins/Test1/main.lua:49: error in function 'TeleportToCoords'.
argument #1 is 'string'; 'cEntity' expected.
[19:37:01] Stack trace:
[19:37:01] [C](-1): TeleportToCoords
[19:37:01] Plugins/Test1/main.lua(49): (no name)
[19:37:01] Stack trace end
[19:37:01] Error in <attached> calling function <callback>()
PHP Code:
PLUGIN = nil
function Initialize(Plugin)
Plugin:SetName("Test1")
Plugin:SetVersion(1)
-- Hooks
cPluginManager.AddHook(cPluginManager.HOOK_PLAYER_SPAWNED, OnPlayerSpawned)
PLUGIN = Plugin -- NOTE: only needed if you want OnDisable() to use GetName() or something like that
LOG("Initialised " .. Plugin:GetName() .. " v." .. Plugin:GetVersion())
return true
end
function OnDisable()
LOG(PLUGIN:GetName() .. " is shutting down...")
end
function OnPlayerSpawned(Player) -- See API docs for parameters of all hooks
local lastBedPos = Player:GetLastBedPos()
local world=Player:GetWorld()
local block=world:GetBlock(lastBedPos.x, lastBedPos.y, lastBedPos.z)
local WorldIni = cIniFile()
WorldIni:ReadFile(Player:GetWorld():GetIniFileName())
local SpawnX = WorldIni:GetValue("SpawnPosition", "X")
local SpawnY = WorldIni:GetValue("SpawnPosition", "Y")
local SpawnZ = WorldIni:GetValue("SpawnPosition", "Z")
if (block == 26) then
-- do stuff
else
Player.TeleportToCoords(SpawnX, SpawnY, SpawnZ)
end
end