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05-14-2017, 03:43 AM
(This post was last modified: 05-14-2017, 03:44 AM by moiko89.)
I will teleport the Player to WorldSpawn if they lastBed doesnt exist.
But the Player.TeleportToCoords doesnt work for me, i copy the SpawnTeleport Code from plugins/core/spawn.lua
Code: 19:37:01] LUA: Plugins/Test1/main.lua:49: error in function 'TeleportToCoords'.
argument #1 is 'string'; 'cEntity' expected.
[19:37:01] Stack trace:
[19:37:01] [C](-1): TeleportToCoords
[19:37:01] Plugins/Test1/main.lua(49): (no name)
[19:37:01] Stack trace end
[19:37:01] Error in <attached> calling function <callback>()
PHP Code: PLUGIN = nil
function Initialize(Plugin) Plugin:SetName("Test1") Plugin:SetVersion(1)
-- Hooks cPluginManager.AddHook(cPluginManager.HOOK_PLAYER_SPAWNED, OnPlayerSpawned) PLUGIN = Plugin -- NOTE: only needed if you want OnDisable() to use GetName() or something like that
LOG("Initialised " .. Plugin:GetName() .. " v." .. Plugin:GetVersion()) return true end
function OnDisable() LOG(PLUGIN:GetName() .. " is shutting down...") end
function OnPlayerSpawned(Player) -- See API docs for parameters of all hooks local lastBedPos = Player:GetLastBedPos() local world=Player:GetWorld() local block=world:GetBlock(lastBedPos.x, lastBedPos.y, lastBedPos.z)
local WorldIni = cIniFile() WorldIni:ReadFile(Player:GetWorld():GetIniFileName())
local SpawnX = WorldIni:GetValue("SpawnPosition", "X") local SpawnY = WorldIni:GetValue("SpawnPosition", "Y") local SpawnZ = WorldIni:GetValue("SpawnPosition", "Z")
if (block == 26) then -- do stuff else Player.TeleportToCoords(SpawnX, SpawnY, SpawnZ) end end
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The error message basically says it all. You're calling TeleportToCoords with wrong arguments, it expects a cEntity as its first parameter, but you're giving it a string.
Note that in Lua, there are two "calling conventions":
obj.fn("a") -- calls obj.fn with param "a"
obj:fn("a") -- calls obj.fn with params obj, "a"
The second is what Cuberite is using everywhere and is expecting from the plugins.
The SpawnX/Y/Z need to be read with a GetValueI() function, so that they are numbers, not strings.
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One more friendly advice: Use E_BLOCK_BED instead of 26.
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05-14-2017, 03:59 AM
(This post was last modified: 05-14-2017, 03:59 AM by Seadragon91.)
A list of block, item ids and more constants can you find here Globals
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If i use
PHP Code: local SpawnX = WorldIni:GetValueI("SpawnPosition", "X") local SpawnY = WorldIni:GetValueI("SpawnPosition", "Y") local SpawnZ = WorldIni:GetValueI("SpawnPosition", "Z")
i become this msg
Code: [20:06:37] LUA: Plugins/Test1/main.lua:27: attempt to call method 'GetValuelI' (a nil value)
[20:06:37] Stack trace:
[20:06:37] Plugins/Test1/main.lua(27): (no name)
[20:06:37] Stack trace end
[20:06:37] Error in <attached> calling function <callback>()
can you give me an example?
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05-14-2017, 04:22 AM
(This post was last modified: 05-14-2017, 04:23 AM by Seadragon91.)
Do you want to read the spawn position from the world ini?
If yes you could directly use the functions: GetSpawnX, GetSpawnY and GetSpawnZ from cWorld.
if not about world spawn.The error means that WorldIni is not initialized. Post the code where you are initializing WorldIni.
Edit: Ah sorry didn't saw the whole code in first post, will look at it.
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(05-14-2017, 04:22 AM)Seadragon91 Wrote: Do you want to read the spawn position from the world ini?
If yes you could directly use the functions: GetSpawnX, GetSpawnY and GetSpawnZ from cWorld.
if not about world spawn.The error means that WorldIni is not initialized. Post the code where you are initializing WorldIni.
Edit: Ah sorry didn't saw the whole code in first post, will look at it.
Server Start Log
Code: [20:41:41] --- Started Log ---
[20:41:41] Cuberite Jenkins clang x64 Release (master) build id: #578
[20:41:41] from commit id: c83b051c1a3e68fc9315ffffb277dc3da86cf02a built at: Thu 8 Sep 21:30:46 UTC 2016
[20:41:41] Creating new server instance...
[20:41:41] Reading server config...
[20:41:41] Starting server...
[20:41:41] Compatible clients: 1.8.x, 1.9.x, 1.10.x
[20:41:41] Compatible protocol versions 47, 107, 108, 109, 110, 210
[20:41:41] WebServer: The server will run in unsecured HTTP mode.
[20:41:41] Put a valid HTTPS certificate in file 'webadmin/httpscert.crt' and its corresponding private key to 'webadmin/httpskey.pem' (without any password) to enable HTTPS support
[20:41:41] Loaded 465 crafting recipes
[20:41:41] Loaded 22 furnace recipes and 56 fuels
[20:41:41] Loaded 88 brewing recipes
[20:41:41] -- Loading Plugins --
[20:41:41] Initialised Core v.15
[20:41:41] Initialized TransAPI v.1
[20:41:41] Initialized ChatLog v.3
[20:41:41] Initialised Test1 v.1
[20:41:41] -- Loaded 4 Plugins --
[20:41:42] Did not find an acceptable spawnpoint. Generated a random spawnpoint position at {0.00, 168.00, 0.00}
[20:41:42] WebAdmin is running on port(s) 8080
[20:41:42] Startup complete, took 1662ms!
Code with GetSpawn
PHP Code: local SpawnX = world:GetSpawnX() local SpawnY = world:GetSpawnY() local SpawnZ = world:GetSpawnZ() Player.TeleportToCoords(SpawnX, SpawnY, SpawnZ)
Error with GetSpawn
Code: [20:39:31] WorldSpawnX:-2.1523170155827 WorldSpawnY:65 WorldSpawnZ:-32.89404058136
[20:39:31] LUA: Plugins/Test1/main.lua:37: error in function 'TeleportToCoords'.
argument #1 is 'number'; 'cEntity' expected.
[20:39:31] Stack trace:
[20:39:31] [C](-1): TeleportToCoords
[20:39:31] Plugins/Test1/main.lua(37): (no name)
[20:39:31] Stack trace end
[20:39:31] Error in <attached> calling function <callback>()
What i can do?
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05-14-2017, 04:45 AM
(This post was last modified: 05-14-2017, 04:51 AM by Seadragon91.)
Change
Player.TeleportToCoords(SpawnX, SpawnY, SpawnZ)
to
Player:TeleportToCoords(SpawnX, SpawnY, SpawnZ)
Has to be a colon :
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(05-14-2017, 04:45 AM)Seadragon91 Wrote: Change
Player.TeleportToCoords(SpawnX, SpawnY, SpawnZ)
to
Player:TeleportToCoords(SpawnX, SpawnY, SpawnZ)
Has to be a colon :
Waaah.... now i see the different in xoft's post too.....
obj .fn("a") -- calls obj.fn with param "a"
obj :fn("a") -- calls obj.fn with params obj, "a"
I understand... thanks ick:
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I'm quite concerned with the "GetValuelI" not found, even with the INI file not read, the method should be there.
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