Quote:Are there that many recipes that would benefit from mirrorring that it's worth implementing?No, there aren't... Since MCS crafting check is somewhat different than I thought (I used to make similar system once)
Utilities section:
Code:
#******************************************************#
# Utilities
#
Bucket = IronIngot, 1:1, 2:2, 3:1
Lighter = IronIngot, 1:1 | Flint, 2:2
Lighter = IronIngot, 2:1 | Flint, 1:2
FishingRod = Stick, 1:3, 2:2, 3:1 | String, 3:2, 3:3
FishingRod = Stick, 3:3, 2:2, 1:1 | String, 1:2, 1:3
Compass = IronIngot, 2:1, 1:2, 3:2, 2:3 | RedstoneDust, 2:2
Watch = GoldIngot, 2:1, 1:2, 3:2, 2:3 | RedstoneDust, 2:2
Bow = Stick, 2:1, 1:2, 2:3 | String, 3:1, 3:2, 3:3
Bow = Stick, 2:1, 3:2, 2:3 | String, 1:1, 1:2, 1:3
Arrow, 4 = Flint, 1:1 | Stick, 1:2 | Feather, 1:3
WoodenDoor = Planks, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3
Fence, 2 = Stick, 1:1, 2:1, 3:1, 1:2, 2:2, 3:2
IronBars, 16 = IronIngot, 1:1, 2:1, 3:1, 1:2, 2:2, 3:2
GlassPane, 16 = Glass, 1:1, 2:1, 3:1, 1:2, 2:2, 3:2
Ladder, 3 = Stick, 1:1, 3:1, 1:2, 2:2, 3:2, 1:3, 3:3
Sign = Planks, 1:1, 2:1, 3:1, 1:2, 2:2, 3:2 | Stick, 2:3
EyeOfEnder = EnderPearl, * | BlazePowder, *
GlassBottle, 3 = Glass, 1:1, 2:2, 3:1
Cauldron = IronIngot, 1:1, 3:1, 1:2, 3:2, 1:3, 2:3, 3:3
BrewingStand = Cobblestone, 1:2, 2:2, 3:2 | BlazeRod, 2:1
Now I'm going to do Travel Utilities and Control Utilities
Here we go, Travel Utilities and Control Utilities:
Code:
#******************************************************#
# Travel Utilities
#
Rails, 16 = IronIngot, 1:1, 3:1, 1:2, 3:2, 1:3, 3:3 | Stick, 2:2
PoweredRail, 6 = GoldIngot, 1:1, 3:1, 1:2, 3:2, 1:3, 3:3 | Stick, 2:2 | RedstoneDust, 2:3
DetectorRail, 6 = IronIngot, 1:1, 3:1, 1:2, 3:2, 1:3, 3:3 | StonePlate, 2:2 | RedstoneDust, 2:3
Minecart = IronIngot, 1:1, 3:1, 1:2, 2:2, 3:2
PoweredMinecart = Minecart, * | Furnace, *
StorageMinecart = Minecart, * | Chest, *
Boat = Planks, 1:1, 3:1, 1:2, 2:2, 3:2
#******************************************************#
# Control Utilities
#
RedstoneTorchOn = Stick, 1:2 | RedstoneDust, 1:1
Lever = Cobblestone, 1:2 | Stick, 1:1
WoodPlate = Planks, 1:1, 2:1
StonePlate = Stone, 1:1, 2:1
Button = Stone, 1:1, 1:2
IronDoor = IronIngot, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3
Repeater = Stone, 1:2, 2:2, 3:2 | RedstoneTorchOn, 1:1, 3:1 | RedstoneDust, 2:1
Lamp = RedstoneDust, 2:1, 1:2, 3:2, 2:3 | Glowstone, 2:2
Piston = Planks, 1:1, 2:1, 3:1 | RedstoneDust, 2:2 | Cobblestone, 1:2, 3:2, 1:3, 2:3, 3:3
StickyPiston = Piston, * | SlimeOrb, *
Now, "Material Blocks", "Special Blocks" and "Block To Ingot"!