06-15-2012, 07:09 AM
I also think some things are easier to implement in a plugin than in the native code.
Like repairing items. Item repairing is not a recipe, because the recipes do not support such a thing. How would the crafting hooks work when there's no recipe but it does have functionality behind it? It's much easier, and makes much more sense to put it in a plugin.
Like repairing items. Item repairing is not a recipe, because the recipes do not support such a thing. How would the crafting hooks work when there's no recipe but it does have functionality behind it? It's much easier, and makes much more sense to put it in a plugin.