06-21-2012, 12:49 AM
I'm not sure if tolua would eat that, I was planning on renaming it in C++ and adding the m_ItemHealth binding to ManualBindings. But hey, if it works this simply, why not?
Renaming item health to item damage
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Renaming item health to item damage - by xoft - 06-20-2012, 11:54 PM
RE: Renaming item health to item damage - by FakeTruth - 06-21-2012, 12:00 AM
RE: Renaming item health to item damage - by xoft - 06-21-2012, 12:49 AM
RE: Renaming item health to item damage - by FakeTruth - 06-21-2012, 04:08 AM
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