06-21-2012, 10:41 AM
(06-20-2012, 05:49 PM)xoft Wrote: Oh dear, it seems I didn't use the latest version of FixiesSorry for that.
Cedeel, are you sure? I think a newly crafted tool gets health of 0 and each time it is used the value increments, until the tool breaks. So what we're calling "health" is actually "damage". So the code should be okay - if at least one of the items is undamaged, don't let the user repair it.
Awesome, wasn't around the code to check, it just seemed wrong to me
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