Quote:Good news - the detector is possible (it is already committed to svn)Man, this is magic!
![Big Grin Big Grin](https://forum.cuberite.org/images/smilies/biggrin.png)
Does that mean that we could have both 1.2.5 and 1.3.2 clients connected to same server?
Then I'm wondering how gameplay specific will be handled... Probably .ini key would be better, since it will "force" client differentiation (otherwise we'll get protocol changes when noone's online and then some guy connects with 1.2.5)
Or I just don't get your idea for protocol detection usage...