Moving blocks
#1
Al right, I admit, this is a bit crazy idea, but bare with me:

What if we sent a client a packet, that tells it that some particular block is moved by a piston? And (magic) there isn't, and never was any piston. At all.
I assume (after short digging through MCS source), that this is possible. My serach led me to "cProtocol125::SendBlockAction" all the way from "cPiston::ExtendPiston". cPiston class uses "cWorld::BroadcastBlockAction" to perform such an action.
But it's now Lua-exported, and I assume there is quite good reason for it Smile

Question is: could we have some function in lua to move blocks without pistons? ^_^ That would be... awesome.
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Messages In This Thread
Moving blocks - by Taugeshtu - 09-08-2012, 11:03 PM
RE: Moving blocks - by xoft - 09-08-2012, 11:28 PM
RE: Moving blocks - by NiLSPACE - 09-08-2012, 11:34 PM
RE: Moving blocks - by Taugeshtu - 09-08-2012, 11:37 PM
RE: Moving blocks - by FakeTruth - 09-09-2012, 12:19 AM
RE: Moving blocks - by Taugeshtu - 09-09-2012, 12:30 AM
RE: Moving blocks - by xoft - 09-09-2012, 01:26 AM
RE: Moving blocks - by Taugeshtu - 09-09-2012, 02:49 AM
RE: Moving blocks - by Taugeshtu - 01-03-2014, 10:32 AM
RE: Moving blocks - by xoft - 01-03-2014, 03:46 PM
RE: Moving blocks - by Taugeshtu - 01-26-2014, 02:36 AM
RE: Moving blocks - by NiLSPACE - 01-26-2014, 03:00 AM
RE: Moving blocks - by tigerw - 01-26-2014, 03:57 AM
RE: Moving blocks - by Taugeshtu - 01-26-2014, 06:42 AM
RE: Moving blocks - by tigerw - 01-26-2014, 10:21 AM
RE: Moving blocks - by xoft - 01-26-2014, 09:02 PM
RE: Moving blocks - by tonibm19 - 01-26-2014, 09:07 PM
RE: Moving blocks - by tigerw - 01-26-2014, 10:16 PM
RE: Moving blocks - by NiLSPACE - 01-26-2014, 10:22 PM
RE: Moving blocks - by tigerw - 01-26-2014, 11:14 PM
RE: Moving blocks - by NiLSPACE - 01-26-2014, 11:39 PM



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