09-09-2012, 01:26 AM
Dunno, the "Block Action" packet has the BlockID - if we send a piston block ID, would it fake a piston?
If not, how about faking it through tile entities, like falling sand and gravel do? Convert the block into a tile entity, move that entity smoothly across, then convert it back into a block.
If not, how about faking it through tile entities, like falling sand and gravel do? Convert the block into a tile entity, move that entity smoothly across, then convert it back into a block.