m_Player->GetRotation(): always returns 0.000000
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I'm playing around with getting redstone going and while adding the redstone repeater I noticed that m_Player->GetRotation() always returns 0.000000

I started tracing the problem back and can see that when the PLAYERLOOK and PLAYERMOVELOOK packets are sent, m_Rotation is always 0. I don't know if the client is always sending a 0 or something's wrong with how the program's reading the packets.

right now it's not possible to place redstone repeaters or stairs in the direction you face.
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m_Player->GetRotation(): always returns 0.000000 - by rs2k - 11-03-2011, 04:26 PM



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