05-21-2016, 11:28 PM
Hello,
there shouldn't be any difference between spawning an arrow in a plugin and by the server.
Note that the server uses a speed coeff (for cPlayer:GetThrowSpeed() ) in the range of 6 (min bow force) to 60 (max bow force), so you might want to try with different speed coeffs.
I suppose you meant the arrow-shooting animation of the bow, there's currently no way to do that. Not sure if it is even supported in the protocol, I'd expect this to be completely client-side.
there shouldn't be any difference between spawning an arrow in a plugin and by the server.
Note that the server uses a speed coeff (for cPlayer:GetThrowSpeed() ) in the range of 6 (min bow force) to 60 (max bow force), so you might want to try with different speed coeffs.
I suppose you meant the arrow-shooting animation of the bow, there's currently no way to do that. Not sure if it is even supported in the protocol, I'd expect this to be completely client-side.