[Done] Windowing refactoring
#5
Quote:Not sure yet which one would be better.
the one that would make it easier to get drops when one part of the chest is broken Smile
Quote:The two functions you'd like to have would make more sense to be implemented directly in the cChestEntity class
Got it! Wink
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Messages In This Thread
[Done] Windowing refactoring - by xoft - 09-10-2012, 06:19 AM
RE: Windowing refactoring - by Taugeshtu - 09-10-2012, 06:40 AM
RE: Windowing refactoring - by xoft - 09-10-2012, 06:45 AM
RE: Windowing refactoring - by FakeTruth - 09-10-2012, 06:41 AM
RE: Windowing refactoring - by Taugeshtu - 09-10-2012, 06:57 AM
RE: Windowing refactoring - by xoft - 09-14-2012, 04:14 AM
RE: Windowing refactoring - by NiLSPACE - 09-17-2012, 04:49 AM
RE: Windowing refactoring - by xoft - 09-17-2012, 04:52 AM
RE: Windowing refactoring - by NiLSPACE - 09-17-2012, 05:00 AM
RE: Windowing refactoring - by xoft - 09-17-2012, 05:14 AM
RE: Windowing refactoring - by xoft - 09-20-2012, 10:21 PM
RE: Windowing refactoring - by xoft - 09-21-2012, 06:03 AM
RE: Windowing refactoring - by xoft - 09-22-2012, 06:57 AM
RE: [Done] Windowing refactoring - by NiLSPACE - 09-22-2012, 07:07 AM
RE: [Done] Windowing refactoring - by xoft - 09-22-2012, 07:11 AM
RE: [Done] Windowing refactoring - by NiLSPACE - 09-22-2012, 07:19 AM
RE: [Done] Windowing refactoring - by xoft - 09-22-2012, 07:35 AM



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