CombatLog
#15
That's client-bound - sent from the server to the client. We need the other direction, when the player chooses "Disconnect" in the menu; there's no packet sent for that, the client only drops the connection. I've checked this with ProtoProxy.
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Messages In This Thread
CombatLog - by tonibm19 - 03-31-2014, 04:53 AM
RE: CombatLog - by tigerw - 03-31-2014, 05:06 AM
RE: CombatLog - by Shiva92 - 03-31-2014, 05:22 AM
RE: CombatLog - by xoft - 03-31-2014, 06:32 AM
RE: CombatLog - by Shiva92 - 03-31-2014, 06:54 AM
RE: CombatLog - by ThuGie - 03-31-2014, 07:15 AM
RE: CombatLog - by tonibm19 - 03-31-2014, 11:35 PM
RE: CombatLog - by xoft - 04-01-2014, 02:12 AM
RE: CombatLog - by ThuGie - 04-01-2014, 03:13 AM
RE: CombatLog - by LogicParrot - 04-07-2014, 03:23 AM
RE: CombatLog - by tonibm19 - 04-07-2014, 04:18 AM
RE: CombatLog - by LO1ZB - 04-07-2014, 05:32 AM
RE: CombatLog - by NiLSPACE - 04-07-2014, 05:34 AM
RE: CombatLog - by LO1ZB - 04-07-2014, 06:02 AM
RE: CombatLog - by xoft - 04-07-2014, 06:18 AM
RE: CombatLog - by LogicParrot - 04-07-2014, 05:22 PM
RE: CombatLog - by bearbin - 04-07-2014, 05:33 PM
RE: CombatLog - by LogicParrot - 04-07-2014, 05:53 PM



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