02-23-2015, 06:59 AM
Something like:
should do the trick as well.
Code:
for i = -1, 1 do
for j = -1, 1 do
table.insert(SpawnChunks[World:GetName()], {World:GetSpawnX() / 16 + i, World:GetSpawnZ() / 16 + j})
end
end