Moving blocks
#8
Quote:Convert the block into a tile entity, move that entity smoothly across, then convert it back into a block.
I'm not sure if any block could be recognized as tile entity. Inside server - yes, inside client - ????

Would anyone mind writing a generic "FakePiston()" lua function that will do exactly the same, what real piston does? (I'm talking about duplicated code right now so we could easily remove in then... Only for test purpose)
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Messages In This Thread
Moving blocks - by Taugeshtu - 09-08-2012, 11:03 PM
RE: Moving blocks - by xoft - 09-08-2012, 11:28 PM
RE: Moving blocks - by NiLSPACE - 09-08-2012, 11:34 PM
RE: Moving blocks - by Taugeshtu - 09-08-2012, 11:37 PM
RE: Moving blocks - by FakeTruth - 09-09-2012, 12:19 AM
RE: Moving blocks - by Taugeshtu - 09-09-2012, 12:30 AM
RE: Moving blocks - by xoft - 09-09-2012, 01:26 AM
RE: Moving blocks - by Taugeshtu - 09-09-2012, 02:49 AM
RE: Moving blocks - by Taugeshtu - 01-03-2014, 10:32 AM
RE: Moving blocks - by xoft - 01-03-2014, 03:46 PM
RE: Moving blocks - by Taugeshtu - 01-26-2014, 02:36 AM
RE: Moving blocks - by NiLSPACE - 01-26-2014, 03:00 AM
RE: Moving blocks - by tigerw - 01-26-2014, 03:57 AM
RE: Moving blocks - by Taugeshtu - 01-26-2014, 06:42 AM
RE: Moving blocks - by tigerw - 01-26-2014, 10:21 AM
RE: Moving blocks - by xoft - 01-26-2014, 09:02 PM
RE: Moving blocks - by tonibm19 - 01-26-2014, 09:07 PM
RE: Moving blocks - by tigerw - 01-26-2014, 10:16 PM
RE: Moving blocks - by NiLSPACE - 01-26-2014, 10:22 PM
RE: Moving blocks - by tigerw - 01-26-2014, 11:14 PM
RE: Moving blocks - by NiLSPACE - 01-26-2014, 11:39 PM



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