Lever
#13
(12-16-2012, 03:54 PM)xoft Wrote: I finally had a look at the patch, nice work. I just reformatted some of the lengthy conditions, otherwise it's good. Committed as rev 1075.

Thanks Smile

I see what you mean that the lever could power the repeater even when it is off. What I found from testing is that what is determining if power gets propagated to the neighboring blocks is the RemoveCurrent Function by finding which device is a power source (only a lever that is on is being detected as a power source).

What I have so far that is not working is what Luksor found: the lever doesn't power the block it is attached to when it is on the side of the block. I think this has to do with the way the powering of blocks are handled. That's why I thought of building some sort of event based simulator.
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Messages In This Thread
Lever - by keyboard - 12-14-2012, 01:22 PM
RE: Lever - by xoft - 12-14-2012, 05:14 PM
RE: Lever - by FakeTruth - 12-14-2012, 10:00 PM
RE: Lever - by Luksor - 12-15-2012, 07:40 PM
RE: Lever - by NiLSPACE - 12-15-2012, 08:27 PM
RE: Lever - by Luksor - 12-15-2012, 10:14 PM
RE: Lever - by keyboard - 12-16-2012, 02:21 AM
RE: Lever - by xoft - 12-16-2012, 03:54 PM
RE: Lever - by keyboard - 12-17-2012, 05:10 AM
RE: Lever - by xoft - 12-16-2012, 05:25 PM
RE: Lever - by NiLSPACE - 12-16-2012, 07:42 PM
RE: Lever - by xoft - 12-16-2012, 08:26 PM
RE: Lever - by NiLSPACE - 12-16-2012, 08:37 PM
RE: Lever - by NiLSPACE - 12-22-2012, 04:26 AM
RE: Lever - by keyboard - 12-22-2012, 11:31 AM



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