Mobs non interactive
#15
From my tests, I believe that something is holding up physics simulations for mobs.

Scenario 1: One mob throughout entire world. Moves in bursts.

Scenario 2: Two or more mobs. One moves, the others stay still. When the moving is killed, another begins to move and so on. Undecided
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Messages In This Thread
Mobs non interactive - by mattm - 06-09-2013, 02:40 AM
RE: Mobs non interactive - by xoft - 06-09-2013, 02:43 AM
RE: Mobs non interactive - by mattm - 06-09-2013, 02:45 AM
RE: Mobs non interactive - by xoft - 06-09-2013, 03:07 AM
RE: Mobs non interactive - by NiLSPACE - 06-09-2013, 04:27 AM
RE: Mobs non interactive - by mattm - 06-09-2013, 01:20 PM
RE: Mobs non interactive - by luca - 06-23-2013, 09:15 PM
RE: Mobs non interactive - by tonibm19 - 06-25-2013, 04:54 AM
RE: Mobs non interactive - by NiLSPACE - 06-25-2013, 05:00 AM
RE: Mobs non interactive - by tonibm19 - 06-25-2013, 05:04 AM
RE: Mobs non interactive - by xoft - 06-25-2013, 06:47 AM
RE: Mobs non interactive - by tonibm19 - 06-25-2013, 07:24 AM
RE: Mobs non interactive - by xreprimand - 08-26-2013, 01:15 AM
RE: Mobs non interactive - by xoft - 08-26-2013, 04:43 AM
RE: Mobs non interactive - by tigerw - 08-26-2013, 05:14 AM
RE: Mobs non interactive - by louisgg - 02-16-2014, 06:37 PM



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