01-15-2014, 01:10 AM 
		
	
	
		@STR_Warrior
okey. Have you found a mistake in protocols for my client crashes.
	
	
	
	
okey. Have you found a mistake in protocols for my client crashes.
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		01-15-2014, 01:10 AM 
		
	 
	
		@STR_Warrior 
	
	
	
	
okey. Have you found a mistake in protocols for my client crashes. 
		
		
		01-15-2014, 01:12 AM 
		
	 
	
	
	
	
	
		
		
		01-15-2014, 01:24 AM 
		
	 
	(01-15-2014, 01:12 AM)STR_Warrior Wrote:(01-15-2014, 01:10 AM)daniel0916 Wrote: okey. Have you found a mistake in protocols for my client crashes. For you Player:SetFoodLevel works? Maybe PlayerJoined Hook haven't spawned the player so it comes a error. Maybe i should use the PlayerSpawned Hook? I will try it. 
		
		
		01-15-2014, 01:30 AM 
		
	 
	
		Yea try the OnPlayerSpawned hook.
	 
	
	
	
	
		
		
		01-15-2014, 01:33 AM 
(This post was last modified: 01-15-2014, 01:37 AM by daniel0916.)
		
	 
	
	
	
	
	
		
		
		01-15-2014, 01:38 AM 
		
	 
	
		Yes, it should be.
	 
	
	
	
	
Thanks given by: daniel0916
		 
		
		
		01-15-2014, 03:44 AM 
		
	 
	
		How can i make a list? 
	
	
	
	
I will add/remove there players who are alive. (for a minigame) 
		
		
		01-15-2014, 03:54 AM 
		
	 
	
		Use a Lua table, index by number.
	 
	
	
	
	
		
		
		01-15-2014, 04:22 AM 
		
	 
	
	
	
	
	
		
		
		01-15-2014, 05:07 AM 
		
	 
	
-- Create table at startup:
g_Players = {}
function OnWorldStarted(World) -- Hook that gets called when the worlds are initialized
 g_Players[World:GetName()] = {}
end
-- Add to table:
table.insert(g_Players[cPlayer:GetWorld():GetName()], cPlayer:GetName())
-- Go through all the values. Assuming you need it every tick:
function OnWorldTick(World, TimeDelta)
 for Idx, PlayerName in ipairs(g_Players[World:GetName()])
  World:DoWithPlayer(PlayerName, function(Player)
   -- Do awesome stuff here
  end)
 end
end
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