SegmentationFault - Raspberry Pi
#11
(10-02-2014, 03:53 PM)xoft Wrote: Hi, welcome to the forum.

Generally, there's a guide for reporting crashes on Linux (which is true for RasPi as well):
https://forum.cuberite.org/showthread.php?tid=631

Are you using a prebuilt binary, or are you compiling your own? If using pre-built, just give us the build number of the download ("latest" is no good, because that changes at least twice a day), if you're building your own, we'd need you to post the entire executable. Then of course the crashdump file itself. *Or* if you can do the autopsy yourself, as described in the thread, that would be immensely helpful.

I am using the pre-build binary, I downloaded from MCServer.org.
Reply
Thanks given by:
#12
(10-02-2014, 03:53 PM)xoft Wrote: Hi, welcome to the forum.

Generally, there's a guide for reporting crashes on Linux (which is true for RasPi as well):
https://forum.cuberite.org/showthread.php?tid=631

Are you using a prebuilt binary, or are you compiling your own? If using pre-built, just give us the build number of the download ("latest" is no good, because that changes at least twice a day), if you're building your own, we'd need you to post the entire executable. Then of course the crashdump file itself. *Or* if you can do the autopsy yourself, as described in the thread, that would be immensely helpful.

I can I know the build number?
There is something strange in my MCServer build,the player folder was missing
Reply
Thanks given by:
#13
The build number is reported in the server log when you start the server.
The players folder gets created when needed - the server loads or saves the first player.
Reply
Thanks given by:
#14
(10-03-2014, 03:04 AM)xoft Wrote: The build number is reported in the server log when you start the server.
The players folder gets created when needed - the server loads or saves the first player.

The server is not creating any player files because when I join it it stops...
Reply
Thanks given by:
#15
(10-03-2014, 03:04 AM)xoft Wrote: The build number is reported in the server log when you start the server.
The players folder gets created when needed - the server loads or saves the first player.

I can't see the build number, here is what i've got :
pi@raspberrypi ~/MCServer $ ./MCServer
[19:13:17] --- Started Log ---

[19:13:17] Creating new server instance...
[19:13:17] Reading server config...
[19:13:17] Starting server...
[19:13:17] Compatible clients: 1.2.4, 1.2.5, 1.3.1, 1.3.2, 1.4.2, 1.4.4, 1.4.5, 1.4.6, 1.4.7, 1.5, 1.5.1, 1.5.2, 1.6.1, 1.6.2, 1.6.3, 1.6.4, 1.7.2, 1.7.4, 1.7.5, 1.7.6, 1.7.7, 1.7.8, 1.7.9, 1.7.10, 1.8
[19:13:17] Compatible protocol versions 29, 39, 47, 49, 51, 60, 61, 73, 74, 77, 78, 4, 5
[19:13:17] Client IPv4: Port 25565 is open for connections
[19:13:19] WebServer: The server is running in unsecured HTTP mode.
[19:13:19] Put a valid HTTPS certificate in file 'webadmin/httpscert.crt' and its corresponding private key to 'webadmin/httpskey.pem' (without any password) to enable HTTPS support
[19:13:19] WebServer IPv4: Port 8080 is open for connections
[19:13:19] Loaded 392 crafting recipes
[19:13:19] Loaded 18 furnace recipes and 36 fuels
[19:13:19] -- Loading Plugins --
[19:13:20] Initialised Core v.14
[19:13:20] Initialized TransAPI v.1
[19:13:20] Initialized ChatLog v.3
[19:13:20] -- Loaded 3 Plugins --
[19:13:20] Preparing spawn area in world "world", 20 x 20 chunks, total 400 chunks...
[19:13:20] 397 chunks to load, 0 chunks to generate
[19:13:22] 328 chunks to load, 0 chunks to generate
[19:13:24] 262 chunks to load, 0 chunks to generate
[19:13:26] 184 chunks to load, 0 chunks to generate
[19:13:29] 111 chunks to load, 0 chunks to generate
[19:13:31] 45 chunks to load, 0 chunks to generate
[19:13:33] Lighting spawn area in world "world"...
[19:13:33] 352 chunks remaining to light
[19:13:35] 344 chunks remaining to light
[19:13:37] 337 chunks remaining to light
[19:13:39] 330 chunks remaining to light
[19:13:41] 322 chunks remaining to light
[19:13:43] 315 chunks remaining to light
[19:13:45] 308 chunks remaining to light
[19:13:47] 301 chunks remaining to light
[19:13:49] 284 chunks remaining to light
[19:13:51] 264 chunks remaining to light
[19:13:53] 243 chunks remaining to light
[19:13:55] 221 chunks remaining to light
[19:13:57] 198 chunks remaining to light
[19:13:59] 175 chunks remaining to light
[19:14:01] 152 chunks remaining to light
[19:14:03] 130 chunks remaining to light
[19:14:05] 108 chunks remaining to light
[19:14:07] 86 chunks remaining to light
[19:14:09] 64 chunks remaining to light
[19:14:11] 42 chunks remaining to light
[19:14:13] 20 chunks remaining to light
[19:14:15] 4 chunks remaining to light
[19:14:15] Startup complete, took 58580 ms!
[19:21:10] User xxxxxxxxx authenticated with UUID xxxxxxxxxxxxxxxxxxxxxxxx
[19:21:10] Player data file not found for xxxxxxxxxxx(xxxxxxxxxxxxx, offline xxxxxxxxxxxxxxxx (unused)), will be reset to defaults.
[19:21:10] Player xxxxxxxxx has joined the game
[19:21:10] D: | MCServer has encountered an error and needs to close
[19:21:10] Details | SIGSEGV: Segmentation fault
[19:21:10] D: | MCServer has encountered an error and needs to close
[19:21:10] Details | SIGABRT: Server self-terminated due to an internal fault
Abandon
pi@raspberrypi ~/MCServer $
Reply
Thanks given by:
#16
The build number should also be in a file called buildinfo. See if it's in there.
Reply
Thanks given by:
#17
(10-03-2014, 03:39 AM)bearbin Wrote: The build number should also be in a file called buildinfo. See if it's in there.

I have nothing named buildinfo.
Reply
Thanks given by:
#18
Ah. Try downloading a new build and see if it's there.
Reply
Thanks given by:
#19
I think my server is crashing because it says
Player data file not found
But is the server supposed to create it or did I miss something. I am supposed to put a file in the players file?
Reply
Thanks given by:
#20
Can you try downloading a new build, see if it still crashes, and provide the build ID please.
Reply
Thanks given by:




Users browsing this thread: 1 Guest(s)