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		I'm currently working on implementing a AntiCheat System in the MCServer Code.
I have started already but i'm not sure if i should add it to the code or should i make a plugin... What do you think?
	
	
	
	
	
 
 
	
	
	
		
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		Yes, i know that he is working on them.
But he isn't working on a AntiCheat System. I have contact with him. 
A little question: Give it a method to get how many blocks the player is away from the ground?
	
	
	
	
	
 
 
	
	
	
		
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		I know I'm not anyone to say that but, what about enchanting and 1.8 protocol?
	
	
	
	
	
 
 
	
	
	
		
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		1.8 Protocol: paused (many changes. I will work on it but i will wait for the release.)
Enchanting: I don't know how can i calculate which enchantments should i add for the levels.. I will see in the Bukkit Code...
	
	
	
	
	
 
 
	
	
	
		
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		How about, you make it able to be set in ini ?
Like 3 states
enchant-state one: 1-5
enchant-state two: 6-15
enchant-state three: 16-30
it will randomly pick one. and from that you get a low level(single) enchant,
state two, mid level enchant(one or two enchants)
high level(2-3 enchants).
	
	
	
	
	
 
 
	
	
	
		
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		I will try your idea. But before i need to push AntiCheat(the current code) because i can't switch the branch. I will make AntiCheat a little bit better and then i will try enchanting.
	
	
	
	
	
 
 
	
	
	
		
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		Okay, now i need help with the WalkSpeed. I need the Walkspeed in float.
But a_Player.GetSpeed() returns me the Vector. How can i get the WalkSpeed?