Please Create a Plugin For SpawnAnimal
#1
help please Huh
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#2
Please be more precise.
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#3
spawn a creeper
a cow
a entity
........
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#4
Commands? Parameters? Config?
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#5
I don't know
maybye a copy of
essential plugin ? this command is /spawnmob

help ?????
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#6
Try this code:
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PLUGIN = nil
 
function Initialize(Plugin)
    PLUGIN = Plugin
    Plugin:SetName("SpawnMob")
    Plugin:SetVersion(1)
     
    local PluginManager = cPluginManager:Get()
    PluginManager:BindCommand("/spawnmob", "spawnmob.spawnmob", HandleSpawnMobCommand, " ~ [MobType] Spawns a mob at the place you're looking at.")
     
    return true
end
 
function HandleSpawnMobCommand(Split, Player)
    if Split[2] == nil then
        Player:SendMessage(cChatColor.Rose .. "Usage: /spawnmob [Mob]")
        return true
    end
     
    local MobType = StringToMobType(Split[2])
    if MobType == cMonster.mtInvalidType then
        Player:SendMessage(cChatColor.Rose .. "Invalid mob type.")
        return true
    end
     
    local BlockX, BlockY, BlockZ
    local World = Player:GetWorld()
     
    local Callbacks = {
    OnNextBlock = function(X, Y, Z, BlockType, BlockMeta)
        if BlockType ~= E_BLOCK_AIR then
            BlockX, BlockY, BlockZ = X, Y, Z
            return true
        end
    end
    };
     
    local EyePos = Player:GetEyePosition()
    local LookVector = Player:GetLookVector()
    LookVector:Normalize()
    local Start = EyePos
    local End = EyePos + LookVector * 150
 
    cLineBlockTracer.Trace(World, Callbacks, Start.x, Start.y, Start.z, End.x, End.y, End.z)
     
    World:SpawnMob(BlockX, BlockY, BlockZ, MobType
    Player:SendMessage(cChatColor.LightGreen .. "A " .. Split[2] .. " was spawned at " .. BlockX .. " " .. BlockY .. " " .. BlockZ)
    return true
end

I have not tested this so it might not work!


(02-20-2014, 05:25 AM)louisgg Wrote: help ?????

Woooow calm down. It's not like we snap our fingers and the code just magically appears.
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