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Question:
But no one decompile .jar file bukkit and copy semantics/logic for C++ without problem of visibility istructions?. Im noob on java/c++. i know the minimum (vectors, pointers, keywords basic.. ).
Then?.
(Sorry as always for my ban eng xD).
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Sorry for the question xD
Why Lua?.
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I have no idea why FakeTruth choose Lua, but I'm really glad he did it instead of C++ because it's much simpler.
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I can only a bit C# programming, including basic OOP.
If I want to learn LUA and write plugins, where should I start?
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Look at some code from different plugins.
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Lua was chosen because it's super easy to integrate into C++, and it's very fast and easy to write.
The only really bad thing about it is that it doesn't have that many good libraries.
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Actually Lua has many good libraries, but installing them is not trivial enough for most people. Have a look at LuaRocks, the amount of libraries available there is impressive. And there are more repositories like this, LuaDist being one of them if I remember correctly.
I believe Lua was chosen because it's rather easy to integrate, is fast and is both simple to learn for beginners and powerful enough for advanced stuff. Also it is a somewhat standard scripting language for game engines nowadays.
C++ is not a good language for plugins because it requires compilation, which means every plugin would either be a platform-dependent binary file, or a source distribution which the users would have compile for themselves. Not so great stuff for casual users.
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03-30-2014, 10:04 AM
(This post was last modified: 03-30-2014, 10:19 AM by Shiva92.)
oook. I have download a ide for lua and i read a basic tutorial in your site.
I just have to improve. (google traductor)
Edit-----
Where i can donate?