04-07-2014, 05:32 AM
I did a bit of investigation on this topic.
I think CombatLog checks how a player disconnected like this:
1 - Is the player disconnected, because the host (the mc client) closed the connection without disconnect packet?
-> do nothing
2 - Is the player disconnecten, because he got kicked from the server?
-> do nothing
3 - Is the player disconnected, because he send a disconnect packet to the server?
-> do everything, thats enabled in the config (dropping inventory ect...)
I think CombatLog checks how a player disconnected like this:
1 - Is the player disconnected, because the host (the mc client) closed the connection without disconnect packet?
-> do nothing
2 - Is the player disconnecten, because he got kicked from the server?
-> do nothing
3 - Is the player disconnected, because he send a disconnect packet to the server?
-> do everything, thats enabled in the config (dropping inventory ect...)