178
Phew, it took me a while, but there are lots of changes
Changes:
Download
http://www.mc-server.org/
Phew, it took me a while, but there are lots of changes
Changes:
- New terrain generation algorithm
- New save format, WAY smaller AND FASTER
- No more genmap.bin
- Worlds have seeds now, which can be changed (in world/world.ini)
- Some terrain gen options can be set in terrain.ini
- Ores now drop the ore blocks instead of refined materials
- Saplings grow into trees (still very crappy, and there's no way to get saplings lol)
- Finally got the MultiBlock packet thing to work, this makes large operations such as cuboid/worldedit operations MUCH faster, as well as falling sand etc.
- No more invisible players (afaik)
- Fixed a timer bug where the server time would not be sent to the clients anymore after a while.
- Fixed some crash bugs
- Fixed a small memory leak
- Added a reload button in WebAdmin to reload all plugins
- Changed main WebAdmin page a bit
- Added IsInGroup() function to cPlayer, to check if a player is in a certain group
- Using JSON for entity data at end of chunk data (see save format specification after I update it XD )
- Made cWorld:FastSetBlock() even faster
- Chunks around [0,0,0] are no longer loaded for no reason
- Block health is not transferred properly to pickups and back to inventory after pickup (afaik)
- Updated Core to Version5 (added /ban and /unban and /help has pages now!)
- Fixed some crash vulnerabilities in MCServer (Thanks Tim!)
- Fixed some exploits/bugs in the login sequence
- Perhaps the VC++ runtime executables are no longer needed under Windows
Download
http://www.mc-server.org/