Posts: 721
Threads: 77
Joined: Apr 2014
Thanks: 113
Given 130 thank(s) in 91 post(s)
With the exception of Skeletons, all 1x2x1 mobs are currently awesome.
Posts: 721
Threads: 77
Joined: Apr 2014
Thanks: 113
Given 130 thank(s) in 91 post(s)
Frozen zombies seem to have the ability to remotely inflict damage. Daylight seems to encourage frozen zombies.
Posts: 4,628
Threads: 115
Joined: Dec 2011
Thanks: 693
Given 494 thank(s) in 423 post(s)
Maybe it's something in the zombie's code that lights him on fire? If that's the case then skeletons should have it as well.
Posts: 721
Threads: 77
Joined: Apr 2014
Thanks: 113
Given 130 thank(s) in 91 post(s)
Lol, can you explain how'd they get up there?
Posts: 4,628
Threads: 115
Joined: Dec 2011
Thanks: 693
Given 494 thank(s) in 423 post(s)
They were on the crops at first, then I tried to create the glowstone walls around them using //walls from WorldEdit, but I accidentally used //set. When I reverted the command 3 (I killed one of them) of them were stuck up there. They don't move at all even if I punch them.