09-25-2014, 05:10 AM
So what exactly does this plugin do that a server cannot do?
The server has two settings related to the playerdata storage - one setting allows you to turn on reading playerdata from old-style (name-based) storage, so if the server cannot find the UUID-based player data, it looks for the name-based one. The other setting does the same with offline UUID-based data.
Both are in settings.ini:
The server has two settings related to the playerdata storage - one setting allows you to turn on reading playerdata from old-style (name-based) storage, so if the server cannot find the UUID-based player data, it looks for the name-based one. The other setting does the same with offline UUID-based data.
Both are in settings.ini:
Code:
[PlayerData]
LoadOfflinePlayerData=1
LoadNamedPlayerData=1