Possible bug?
#1
I'm not sure this is a bug or not but this happens on my server and regen does nothing.

EDIT: Also must note I'm on Windows 10 technical preview but it shouldn't be much different from 8.


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#2
I'd venture a guess that you've changed the generator settings (in world.ini) in between two separate runs of the server, and then moved to a new area - so the generated chunks look completely different.

Or it could be that something somewhere has overwritten a piece of memory it shouldn't have and thus changed the generator. It might be related to this GitHub issue: https://github.com/mc-server/MCServer/issues/1433
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#3
Here's my world.ini file. I did change cactus and sugar cane height but I did that through the web-app.

PHP Code:
[SpawnProtect]
ProtectRadius=10

[WorldLimit]
LimitRadius=0

[Difficulty]
WorldDifficulty=1

[General]
Dimension=0
IsDaylightCycleEnabled
=1
Gamemode
=1
Weather
=1
TimeInTicks
=12350

[Broadcasting]
BroadcastDeathMessages=1
BroadcastAchievementMessages
=1

[Storage]
Schema=Default
CompressionFactor=6

[Plants]
MaxCactusHeight=8
MaxSugarcaneHeight
=8
IsCactusBonemealable
=0
IsCarrotsBonemealable
=1
IsCropsBonemealable
=1
IsGrassBonemealable
=1
IsMelonStemBonemealable
=1
IsMelonBonemealable
=0
IsPotatoesBonemealable
=1
IsPumpkinStemBonemealable
=1
IsPumpkinBonemealable
=0
IsSaplingBonemealable
=1
IsSugarcaneBonemealable
=0

[Physics]
DeepSnow=1
ShouldLavaSpawnFire
=1
TNTShrapnelLevel
=2
WaterSimulator
=Vanilla
LavaSimulator
=Vanilla
SandInstantFall
=1
RedstoneSimulator
=Incremental

[Mechanics]
CommandBlocksEnabled=0
PVPEnabled
=1
UseChatPrefixes
=1

[Monsters]
VillagersShouldHarvestCrops=1
AnimalsOn
=1
Types
=batcavespiderchickencowcreeperendermanhorsemooshroomocelotpigsheepsilverfishskeletonslimespidersquidwolfzombie

[LinkedWorlds]
NetherWorldName=world_nether
EndWorldName
=world_end

[Generator]
BiomeGen=MultiStepMap
HeightGen
=Noise3D
CompositionGen
=Noise3D
Finishers
=RavinesWormNestCavesWaterLakesWaterSpringsLavaLakesLavaSpringsOreNestsMineshaftsTreesSprinkleFoliageIceSnowLilypadsBottomLavaDeadBushesPreSimulator
Generator
=Composable
MultiStepMapOceanCellSize
=384
MultiStepMapMushroomIslandSize
=64
MultiStepMapRiverCellSize
=384
MultiStepMapRiverWidth
=0.125000
MultiStepMapLandBiomeSize
=1024
BiomeGenCacheSize
=64
BiomeGenMultiCacheLength
=4
DistortedHeightmapSeaLevel
=62
DistortedHeightmapFrequencyX
=10.000000
DistortedHeightmapFrequencyY
=10.000000
DistortedHeightmapFrequencyZ
=10.000000
HeightGenCacheSize
=64
CompositionGenCacheSize
=64
WormNestCavesSize
=64
WormNestCavesGrid
=96
WormNestMaxOffset
=32
WaterLakesProbability
=25
LavaLakesProbability
=10
MineShaftsGridSize
=512
MineShaftsMaxOffset
=256
MineShaftsMaxSystemSize
=160
MineShaftsChanceCorridor
=600
MineShaftsChanceCrossing
=200
MineShaftsChanceStaircase
=200
BottomLavaLevel
=10
PreSimulatorFallingBlocks
=1
PreSimulatorWater
=1
PreSimulatorLava
=1
Structures
=

[
WaterSimulator]
Falloff=1
TickDelay
=5
NumNeighborsForSource
=2

[LavaSimulator]
Falloff=2
TickDelay
=30
NumNeighborsForSource
=-1

[FireSimulator]
BurnStepTimeFuel=500
BurnStepTimeNonfuel
=100
Flammability
=50
ReplaceFuelChance
=50000

[Seed]
Seed=1215126436

[WaterSprings]
HeightDistribution=00101011751683208324783262404044154875626412550
Chance
=24

[LavaSprings]
HeightDistribution=0010511454826412550
Chance
=9

[SpawnPosition]
X=32.000000
Y
=69.600000
Z
=0.000000
PregenerateDistance
=20

[PVP]
Enabled=1

[GameMode]
GameMode=
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#4
Well, those settings should by no means generate a lava-world. That is somewhat weird.
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#5
The Noise3D generator is broken. It only generates 1 block high terrain.
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#6
I deleted the world files and it regenerated fine, here is the other world files.

https://www.sendspace.com/file/qvy1yd
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