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10-12-2014, 01:51 AM
Dear MCServer developers, here is my question.
Befor the changes in the Minecraft API we used to have Bananaprotect. A plugin wich put a username to block positions and lock the blocks only to that username. When you removed a block the protection get removed.
Instead off having a plugin that makes a full "Area" Protection wich is annoying with only decent ammount off players wich are making towns together but i dont want them to destroy each other their homes.
Maybe anyone off you guys know this plugin and is able to remake this for MCServer?
Thanks in advance,
Ambushed01
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You mean I place a block and nobody is able to destroy that block?
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Yes exept the people who are added to your personal friends list. and Operator / Admin ofcourse
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It should be doable. The biggest problem would be the storage. Simply a table with all the data would use too much RAM eventualy. SQLite seems like the best option.
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Bananaprotect always used SQLite
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I'm not really familiar with SQLite. I used it once for a rewrite of my Login plugin but I dropped development.
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well i would then just cover a house in dirt.. then they would no longer be able to access it..
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This is a great plugin idea! Finally we have something for if a reasonably seasoned developer joins us and wants to do a plugin - if they know SQL, they can do this really easily.
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Just the name is bad, it doesn't say much about what the plugin does.
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10-12-2014, 06:29 AM
(This post was last modified: 10-12-2014, 06:31 AM by ThuGie.)
I think i still have a lua plugin for this, for a minecraft classic :p.
Long long ago i made it cause i got tired of people.
Though make sure there is a way so they can always get back to the house..
Like i said you build a house, i cant destroy it, i put dirt around it. you cant access your house anymore.
Looked it up quickly and it seems it was python.
Code: #Made by ThuGie
#This plugin has been made to provide a basic extra antiGrief system
#Make sure the zone plugin is enabled since it uses the zone plugin to punish griefers.
#If a griefer tries to destroy a zoned building he gets a point does he do it again another and again a ban.
#It starts with a 1 week ban after a week and the users tries it again it increases a week each time he tries it.
from core.pluginmanager import PluginBase, Hooks, PluginManager
from core.packet import PacketWriter
from core.constants import *
from core.console import *
class antiGriefingPlugin(PluginBase):
griefDB = "GrieferDBPlugin"
ZoneKey = "Zones"
def OnLoad(self):
self.PluginMgr.RegisterHook(self, self.OnAttemptPlaceBlock, Hooks.ON_ATTEMPT_PLACE_BLOCK)
def OnAttemptPlaceBlock(self, pWorld, pPlayer, BlockValue, x, y, z):
Zones = self.GetWorldZones(pWorld)
if Zones is None:
return True
for pZone in Zones:
if pZone.Check(pPlayer, x, y, z) == False:
grieferPoints = int(pPlayer.GetPermanentPluginData(antiGriefingPlugin.griefDB) or 0)
grieferPoints +=1
pPlayer.SetPermanentPluginData(antiGriefingPlugin.griefDB,grieferPoints)
if grieferPoints % 7:
pPlayer.SendMessage("&4[AntiGrief] &cThis is strike %d/7 watch out!" % (grieferPoints % 7))
else:
Console.Out("AntiGrief", "Marked \"%s\" as griefer" % (pPlayer.GetName()))
pPlayer.ServerControl.SetRank("AntiGrief", pPlayer.GetName(), "Griefer")
pPlayer.ServerControl.SendChatMessage("", "&4[AntiGrief] " + pPlayer.GetName() + " &chas been marked as a griefer!", NormalStart = False)
return True
def GetWorldZones(self, pWorld):
return None if not pWorld.HasDataStoreEntry(antiGriefingPlugin.ZoneKey) else pWorld.GetDataStoreEntry(antiGriefingPlugin.ZoneKey)
Useless but oh well, back in the day it helped me a ton!
Edit:Err. sorry it seems to be the wrong plugin this is not the one i was talking about.
Edit2:
I think its this one
Code: #Made by ThuGie
from core.pluginmanager import PluginBase, Hooks, PluginManager
from core.commandhandler import CommandObject
from core.world import MetaDataKey
from core.constants import *
from core.console import *
import sqlite3 as dbapi
import os.path
import shutil
import time
from datetime import timedelta
class blocklogPlugin(PluginBase):
Instance = None
def OnLoad(self):
blocklogPlugin.Instance = self
if os.path.exists("Worlds/BlockLog") == False:
os.mkdir("Worlds/BlockLog")
self.DBConnection = dbapi.connect("Worlds/BlockLog/beta.db", timeout = 0.1)
self.DBConnection.text_factory = str
self.DBCursor = self.DBConnection.cursor()
try:
Result = self.DBCursor.execute("SELECT * FROM sqlite_master where name='Blocklog' and type='table'")
except dbapi.OperationalError:
raise WorldLoadFailedException
if Result.fetchone() is None:
self.DBCursor.execute("CREATE TABLE Blocklog (Offset INTEGER NOT NULL,Username TEXT,Time INTEGER,OldValue INTEGER,World TEXT)")
self.DBCursor.execute("CREATE INDEX Lookup ON Blocklog (Offset,OldValue,Time)")
self.DBCursor.execute("CREATE INDEX Deletion ON Blocklog (Username,World)")
self.DBConnection.commit()
self.PluginMgr.RegisterHook(self, self.onPlace, Hooks.ON_ATTEMPT_PLACE_BLOCK)
self.AddCommand("undogrief", undoCmd, 'admin', 'Undo griefing!', '', 1)
def onPlace(self, pWorld, pPlayer, BlockValue, x, y, z):
Offset = pWorld._CalculateOffset(x,y,z)
BlockValue = ord(pWorld.Blocks[Offset])
try:
self.DBConnection.execute("INSERT INTO Blocklog (Offset,Username,Time,OldValue,World) VALUES (%d,'%s',%d,%d,'%s')" % (int(Offset), pPlayer.GetName(),int(time.time() * 1000),int(BlockValue),pWorld.Name))
except dbapi.OperationalError:
Console.Out("blocklog","failed at adding into blocklog!")
except dbapi.Error as e:
print("An error occurred:", e.args[0])
self.DBConnection.commit()
return True
class undoCmd(CommandObject):
def Run(self, pPlayer, Args, Message):
if pPlayer.GetWorld().LogBlocks == False:
pPlayer.SendMessage("&RBlock logging is not enabled!")
return
ReversePlayer = Args[0]
pPlayer.SendMessage("&S%s actions are being reversed. This may take a few moments" % ReversePlayer)
DBCursor = blocklogPlugin.Instance.DBCursor
DBConnection = blocklogPlugin.Instance.DBConnection
try:
SQLResult = DBCursor.execute("SELECT Offset,OldValue,Time from Blocklog where Username = ? and World = ? ORDER BY Time DESC", (ReversePlayer,pPlayer.GetWorld().Name))
except dbapi.OperationalError:
Console.Debug("blocklog", "Failed query 1")
return
NumChanged = 0
while True:
Rows = SQLResult.fetchmany(10000)
if len(Rows) == 0:
break
for Row in Rows:
if len(Row) == 3:
try:
SQLResultb = DBCursor.execute("SELECT OldValue,Username,Offset,Time FROM Blocklog where Offset = ? and Time > ? and World = ? and Username <> ?", [Row[0],Row[2],pPlayer.GetWorld().Name,ReversePlayer])
except dbapi.OperationalError:
Console.Debug("blocklog", "Failed query 2")
return
except dbapi.Error as e:
print("An error occurred:", e.args[0])
return
Rowsb = SQLResultb.fetchmany(1)
if len(Rowsb) == 0:
x, y, z = pPlayer.GetWorld()._CalculateCoords(Row[0])
pPlayer.GetWorld().SetBlock(pPlayer, x, y, z, Row[1], ResendToClient = True)
NumChanged += 1
else:
for RowB in Rowsb:
pPlayer.SendMessage("UPDATE Blocklog SET OldValue = %s WHERE Username = %s and Offset = %s and Time = %s" % (RowB[0],RowB[1],RowB[2],RowB[3]))
DBCursor.execute("UPDATE Blocklog SET OldValue = ? WHERE Username = ? and Offset = ? and Time = ?", [Row[1],RowB[1],RowB[2],RowB[3]])
DBConnection.commit()
Console.Out("test","Changed %d" % NumChanged)
try:
SQLResult3 = DBCursor.execute("DELETE FROM Blocklog WHERE Username = ? and World = ?", [ReversePlayer,pPlayer.GetWorld().Name])
except dbapi.OperationalError:
Console.Debug("blocklog", "Failed query 3")
return
DBConnection.commit()
It uses sql, perhaps it can be a simple example.
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