Bananaprotect [Craftbukkit Plugin]
#1
Lightbulb 
Dear MCServer developers, here is my question.

Befor the changes in the Minecraft API we used to have Bananaprotect. A plugin wich put a username to block positions and lock the blocks only to that username. When you removed a block the protection get removed.

Instead off having a plugin that makes a full "Area" Protection wich is annoying with only decent ammount off players wich are making towns together but i dont want them to destroy each other their homes.

Maybe anyone off you guys know this plugin and is able to remake this for MCServer?

Thanks in advance,
Ambushed01
Reply
Thanks given by:
#2
You mean I place a block and nobody is able to destroy that block?
Reply
Thanks given by:
#3
Yes exept the people who are added to your personal friends list. and Operator / Admin ofcourse
Reply
Thanks given by:
#4
It should be doable. The biggest problem would be the storage. Simply a table with all the data would use too much RAM eventualy. SQLite seems like the best option.
Reply
Thanks given by:
#5
Bananaprotect always used SQLite Smile
Reply
Thanks given by:
#6
I'm not really familiar with SQLite. I used it once for a rewrite of my Login plugin but I dropped development.
Reply
Thanks given by:
#7
well i would then just cover a house in dirt.. then they would no longer be able to access it..
Reply
Thanks given by:
#8
This is a great plugin idea! Finally we have something for if a reasonably seasoned developer joins us and wants to do a plugin - if they know SQL, they can do this really easily.
Reply
Thanks given by:
#9
Just the name is bad, it doesn't say much about what the plugin does.
Reply
Thanks given by:
#10
I think i still have a lua plugin for this, for a minecraft classic :p.
Long long ago i made it cause i got tired of people.
Though make sure there is a way so they can always get back to the house..

Like i said you build a house, i cant destroy it, i put dirt around it. you cant access your house anymore.

Looked it up quickly and it seems it was python.
Code:
#Made by ThuGie
#This plugin has been made to provide a basic extra antiGrief system
#Make sure the zone plugin is enabled since it uses the zone plugin to punish griefers.
#If a griefer tries to destroy a zoned building he gets a point does he do it again another and again a ban.
#It starts with a 1 week ban after a week and the users tries it again it increases a week each time he tries it.
from core.pluginmanager import PluginBase, Hooks, PluginManager
from core.packet import PacketWriter
from core.constants import *
from core.console import *

class antiGriefingPlugin(PluginBase):
    griefDB = "GrieferDBPlugin"
    ZoneKey = "Zones"

    def OnLoad(self):
        self.PluginMgr.RegisterHook(self, self.OnAttemptPlaceBlock, Hooks.ON_ATTEMPT_PLACE_BLOCK)

    def OnAttemptPlaceBlock(self, pWorld, pPlayer, BlockValue, x, y, z):
            Zones = self.GetWorldZones(pWorld)

            if Zones is None:
                return True
            for pZone in Zones:
                if pZone.Check(pPlayer, x, y, z) == False:
                    grieferPoints = int(pPlayer.GetPermanentPluginData(antiGriefingPlugin.griefDB) or 0)
                    grieferPoints +=1
                    pPlayer.SetPermanentPluginData(antiGriefingPlugin.griefDB,grieferPoints)
                    if grieferPoints % 7:
                        pPlayer.SendMessage("&4[AntiGrief] &cThis is strike %d/7 watch out!" % (grieferPoints % 7))
                    else:
                        Console.Out("AntiGrief", "Marked \"%s\" as griefer" % (pPlayer.GetName()))
                        pPlayer.ServerControl.SetRank("AntiGrief", pPlayer.GetName(), "Griefer")
                        pPlayer.ServerControl.SendChatMessage("", "&4[AntiGrief] " + pPlayer.GetName() + " &chas been marked as a griefer!", NormalStart = False)
                return True

    def GetWorldZones(self, pWorld):
        return None if not pWorld.HasDataStoreEntry(antiGriefingPlugin.ZoneKey) else pWorld.GetDataStoreEntry(antiGriefingPlugin.ZoneKey)

Useless but oh well, back in the day it helped me a ton!

Edit:Err. sorry it seems to be the wrong plugin this is not the one i was talking about.

Edit2:
I think its this one
Code:
#Made by ThuGie
from core.pluginmanager import PluginBase, Hooks, PluginManager
from core.commandhandler import CommandObject
from core.world import MetaDataKey
from core.constants import *
from core.console import *

import sqlite3 as dbapi
import os.path
import shutil
import time
from datetime import timedelta

class blocklogPlugin(PluginBase):
    Instance = None
    def OnLoad(self):
        blocklogPlugin.Instance = self
        if os.path.exists("Worlds/BlockLog") == False:
            os.mkdir("Worlds/BlockLog")
        self.DBConnection = dbapi.connect("Worlds/BlockLog/beta.db", timeout = 0.1)
        self.DBConnection.text_factory = str
        self.DBCursor = self.DBConnection.cursor()
        try:
            Result = self.DBCursor.execute("SELECT * FROM sqlite_master where name='Blocklog' and type='table'")
        except dbapi.OperationalError:
            raise WorldLoadFailedException
        if Result.fetchone() is None:
            self.DBCursor.execute("CREATE TABLE Blocklog (Offset INTEGER NOT NULL,Username TEXT,Time INTEGER,OldValue INTEGER,World TEXT)")
            self.DBCursor.execute("CREATE INDEX Lookup ON Blocklog (Offset,OldValue,Time)")
            self.DBCursor.execute("CREATE INDEX Deletion ON Blocklog (Username,World)")
            self.DBConnection.commit()
        self.PluginMgr.RegisterHook(self, self.onPlace, Hooks.ON_ATTEMPT_PLACE_BLOCK)
        self.AddCommand("undogrief", undoCmd, 'admin', 'Undo griefing!', '', 1)

    def onPlace(self, pWorld, pPlayer, BlockValue, x, y, z):
        Offset = pWorld._CalculateOffset(x,y,z)
        BlockValue = ord(pWorld.Blocks[Offset])
        try:
            self.DBConnection.execute("INSERT INTO Blocklog (Offset,Username,Time,OldValue,World) VALUES (%d,'%s',%d,%d,'%s')" % (int(Offset), pPlayer.GetName(),int(time.time() * 1000),int(BlockValue),pWorld.Name))
        except dbapi.OperationalError:
            Console.Out("blocklog","failed at adding into blocklog!")
        except dbapi.Error as e:
            print("An error occurred:", e.args[0])

        self.DBConnection.commit()
        return True

class undoCmd(CommandObject):
    def Run(self, pPlayer, Args, Message):
        if pPlayer.GetWorld().LogBlocks == False:
            pPlayer.SendMessage("&RBlock logging is not enabled!")
            return

        ReversePlayer = Args[0]
        pPlayer.SendMessage("&S%s actions are being reversed. This may take a few moments" % ReversePlayer)
        DBCursor = blocklogPlugin.Instance.DBCursor
        DBConnection = blocklogPlugin.Instance.DBConnection
        try:
            SQLResult = DBCursor.execute("SELECT Offset,OldValue,Time from Blocklog where Username = ? and World = ? ORDER BY Time DESC", (ReversePlayer,pPlayer.GetWorld().Name))
        except dbapi.OperationalError:
            Console.Debug("blocklog", "Failed query 1")
            return
        NumChanged = 0
        while True:
            Rows = SQLResult.fetchmany(10000)
            if len(Rows) == 0:
                break
            for Row in Rows:
                if len(Row) == 3:
                    try:
                        SQLResultb = DBCursor.execute("SELECT OldValue,Username,Offset,Time FROM Blocklog where Offset = ? and Time > ? and World = ? and Username <> ?", [Row[0],Row[2],pPlayer.GetWorld().Name,ReversePlayer])
                    except dbapi.OperationalError:
                        Console.Debug("blocklog", "Failed query 2")
                        return
                    except dbapi.Error as e:
                        print("An error occurred:", e.args[0])
                        return
                    Rowsb = SQLResultb.fetchmany(1)
                    if len(Rowsb) == 0:
                        x, y, z = pPlayer.GetWorld()._CalculateCoords(Row[0])
                        pPlayer.GetWorld().SetBlock(pPlayer, x, y, z, Row[1], ResendToClient = True)
                        NumChanged += 1
                    else:
                        for RowB in Rowsb:
                            pPlayer.SendMessage("UPDATE Blocklog SET OldValue = %s WHERE Username = %s and Offset = %s and Time = %s" % (RowB[0],RowB[1],RowB[2],RowB[3]))
                            DBCursor.execute("UPDATE Blocklog SET OldValue = ? WHERE Username = ? and Offset = ? and Time = ?", [Row[1],RowB[1],RowB[2],RowB[3]])
                            DBConnection.commit()
        Console.Out("test","Changed %d" % NumChanged)
        try:
            SQLResult3 = DBCursor.execute("DELETE FROM Blocklog WHERE Username = ? and World = ?", [ReversePlayer,pPlayer.GetWorld().Name])
        except dbapi.OperationalError:
            Console.Debug("blocklog", "Failed query 3")
            return
        DBConnection.commit()

It uses sql, perhaps it can be a simple example.
Reply
Thanks given by:




Users browsing this thread: 2 Guest(s)