Lua, Mob AI and the kitchen sink
#1
I would think it would be great to be able to tailor Mob AI through Lua.

Imagine having core behavior for the various mobs in the server, but each action having a hook to Lua for tailoring. That would be cool, and let there be a multitude of AI plugins. MC-Server could ship with a default that could be overridden.

I'm just starting to look at the code and see where I might be useful, but this seems like a win-win for the project. Do a base AI and then let the tinkerers tinker without having to touch the main project.
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#2
There's already plans to rewrite the AI, and give modders the ability to write their own components via Lua. I just have been busy with school and haven't been able to do the rewrite yet, though.

When we do start, any help would be appreciated.
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