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You might want to test the generators with FlatHeight=0 or FlatHeight=1 as well, there might be issues with that, too.
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This does not work for me, independent of what I set for flat high, it generate 3d terrain anyway.
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02-14-2015, 04:08 AM
(This post was last modified: 02-14-2015, 06:19 AM by Tommy Santerre.)
Where is the world.ini file being parsed. It could help me find the correct configuration. I'd like to read the code to understand the different options. I get a standard 3d world also.
Great job on the world generation documentation, it's really interesting.
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The entire generator is initialized in cChunkGenerator::Start() in $/src/Generating/ChunkGenerator.cpp. It chooses the main engine (which is Composable in 99.9% of the cases) and hands the individual initialization to it.
The Composable generator (which you want for this) reads the INI file in cComposableGenerator::Initialize() in $/src/Generating/ComposableGenerator.cpp. That's probably the best place to start digging around.
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The value 255 should be usable and should generate a regular world filled with blocks up to its top; if it doesn't, it's a bug worth solving.