PvP
#9
It needn't be a hard dependency, only a soft one - if WE is there, use it; if not, work without it.

The point is that there are other tools that can use the WE interaction - the already mentioned WECUI mod that shows the selection for the player, or the WE commands that could be used to manipulate the selection (will you implement all of the //shift, // expand etc commands? And have an extra set of those so that they don't collide with WE if it is present?)
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Messages In This Thread
PvP - by pikachu784 - 02-19-2015, 12:08 PM
RE: PvP - by FrozdY - 02-23-2015, 05:32 AM
RE: PvP - by DiamondToaster - 02-24-2015, 08:02 AM
RE: PvP - by FrozdY - 02-24-2015, 10:53 AM
RE: PvP - by xoft - 02-24-2015, 04:49 PM
RE: PvP - by pikachu784 - 02-24-2015, 06:30 PM
RE: PvP - by DiamondToaster - 02-25-2015, 01:44 PM
RE: PvP - by pikachu784 - 02-25-2015, 04:42 PM
RE: PvP - by xoft - 02-25-2015, 07:17 PM
RE: PvP - by DiamondToaster - 02-26-2015, 06:54 AM
RE: PvP - by NiLSPACE - 02-26-2015, 06:59 AM
RE: PvP - by DiamondToaster - 02-26-2015, 08:26 AM
RE: PvP - by FrozdY - 03-02-2015, 08:09 AM
RE: PvP - by DiamondToaster - 03-02-2015, 08:50 AM
RE: PvP - by DiamondToaster - 03-16-2015, 10:12 AM



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