02-25-2015, 07:17 PM
It needn't be a hard dependency, only a soft one - if WE is there, use it; if not, work without it.
The point is that there are other tools that can use the WE interaction - the already mentioned WECUI mod that shows the selection for the player, or the WE commands that could be used to manipulate the selection (will you implement all of the //shift, // expand etc commands? And have an extra set of those so that they don't collide with WE if it is present?)
The point is that there are other tools that can use the WE interaction - the already mentioned WECUI mod that shows the selection for the player, or the WE commands that could be used to manipulate the selection (will you implement all of the //shift, // expand etc commands? And have an extra set of those so that they don't collide with WE if it is present?)