10-30-2011, 09:38 PM
how to compile in Windows ? manual please
MCServer is open source!
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10-30-2011, 09:38 PM
how to compile in Windows ? manual please
You need to download and install Microsoft Visual Studio 2010, then open /trunk/VC2010/MCServer.sln and press CTRL+F5
12-08-2011, 02:25 AM
Been a little while since i've been here, but here i am!
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12-08-2011, 02:52 AM
Cool! Good luck
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12-12-2011, 03:51 AM
is there already an version for Minecraft 1.0.0?
Hey FakeTruth,
You probably don´t know me and I only know you for a few days now. But I really like your project and I think it really has potential. I also have some C++ Skills and free time and am interessted in contributing to the server. But I would also appreciate GitHub, because I don´t like Google Code very much. (Not because of Google but because of the overview. Github is so compact ![]() I know you would not change just for me but maybe because I am not the only one who likes github more ![]() Also GitHub is easier for other developers. The can just fork the project and request a pull so you can merge the changes made by them ![]() I hope you can think over it ![]() (And there is also a git gui for Windows ![]() ![]()
Ooo, I got to check out TortoiseGit, I normally use TortoiseSVN and have become accustomed to it
12-23-2011, 09:19 PM
Hello, I'm new here but I love the idea of a C++ MC server with Lua plugins and am wondering how I might go about being able to contribute code to this project.
I have experience with both C++ and Lua and am wondering what sort or route I would have to take to be a contributor. If you would like I could jump right in looking to address some bugs in the bug tracker and post/e-mail the changes? Either way I would love to see this server implementation stay on par with MC retail features and also be expanded upon beyond the official release.
Hey, I´m not the owner, but since yesterday also a contributor.
I think that some other contributors would be great because there were no commits for a while. You could submit some changes like explained here by FakeTruth https://forum.cuberite.org/showthread.ph...66#pid1366 When you decide for the patching way, you could send the patch to any contributor. (Preferably an active one ![]() But before you start fixing bugs you should try to cause them, because I´m not shure how actual the bugtracker is here. I have uploaded a list which I created myself with bugs and problems I saw. The list is located here: http://sney.net/probs.txt (It´s not created very good, because it was only mentioned for me ![]() I think I will merge the list the google code bugtracker, because there I can controll some more things. And for the last point: I would also like to keep it up-to-date, because I´m also planning to use it when it´s more finished. Simon
12-24-2011, 12:28 AM
Thanks Simon
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