05-07-2015, 10:12 AM
(This post was last modified: 05-08-2015, 12:12 PM by NathanFlurry.)
Hello,
I'm trying to create a "pseudo world", for lack of a better term, in which multiple worlds are created, yet all of them read from one world file.
From what I can tell, there is no way to hook into sending a chunk to a player, so using it alongside CreateAndInitializeWorld would be worthless.
If anyone has a solution to this, that world be wonderful, as it is essential to something I am attempting to do.
Thanks,
Nathan
P.S. I do understand that a distributed MCServer will not be implemented, but I believe this is a bit different.
P.P.S. I don't need to write to the world, only read the data and send it to the players.
I'm trying to create a "pseudo world", for lack of a better term, in which multiple worlds are created, yet all of them read from one world file.
From what I can tell, there is no way to hook into sending a chunk to a player, so using it alongside CreateAndInitializeWorld would be worthless.
If anyone has a solution to this, that world be wonderful, as it is essential to something I am attempting to do.
Thanks,
Nathan
P.S. I do understand that a distributed MCServer will not be implemented, but I believe this is a bit different.
P.P.S. I don't need to write to the world, only read the data and send it to the players.