Lua Challenge: the Catastrophes plugin
#61
No idea. I'd have expected LuaJit to have a spike at the start (when it was JITting the code) and then run slightly faster or same speed as Lua. The question is if it is JITting the code at all.
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#62
Even without the JIT I heard it should be faster.
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#63
I finally got around to building a proper x64 Windows build, built with MSVC 2012 Community Edition with the most recent source as of posting. If you want to see if that makes a difference and mess around with it, here's the link:

https://www.dropbox.com/s/1xq7k1u7n2usx9...4.zip?dl=1

As far as I know, it should be JITing the code as it's usually set to do so by default during compilation.
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#64
Thanks DiamondToaster Smile

With JIT:
[Image: 73e2bb00bc.png]

Without JIT:
[Image: 4565c25dae.png]

@xoft, care to explain the difference between the red, yellow and blue lines? Wink
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#65
Seems to help a little bit when properly compiled. Smile
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#66
I didn't even notice, but we have less then 2 weeks left for this challenge.
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#67
Yeah, make those two weeks count! Smile

I guess I should think about how I want the entry submission to work. I'll draft something up and post it here soon.
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#68
I call it "Natures revenge"
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#69
Wow, you really want to crash the client Smile

Several times I had stumbled across a limitation in the client, I was trying out various generators and when they misbehaved and generated something too crazy, such as "50% block fill" (every other block was air), the client couldn't handle it and crashed.
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#70
(06-14-2015, 05:07 PM)xoft Wrote: Wow, you really want to crash the client Smile

Several times I had stumbled across a limitation in the client, I was trying out various generators and when they misbehaved and generated something too crazy, such as "50% block fill" (every other block was air), the client couldn't handle it and crashed.

Well i crashed it only once or twice... Surprisingly the server worked way better than the clientBig Grin
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