nbt in lua
#3
About world storage: if we want to have comparability with vanilla minecraft we would have to have some system of having custom data attached to objects (specifically all entities) even if using different world storage.
Also it does not need to be as flexible as NBT. E.g. storing any string in any entity seems excessive.

Lastly it's not necessary to differentiate the two fireballs, however it would seem very strange that ghast shot a fireball that destroyed HUGE amount of terrain and left ores in the crater... (also somewhat related: there is no scale for entities?)
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Messages In This Thread
nbt in lua - by warmist - 06-14-2015, 05:00 PM
RE: nbt in lua - by xoft - 06-14-2015, 05:04 PM
RE: nbt in lua - by warmist - 06-14-2015, 05:10 PM
RE: nbt in lua - by xoft - 06-14-2015, 06:09 PM
RE: nbt in lua - by warmist - 06-14-2015, 06:44 PM
RE: nbt in lua - by xoft - 06-14-2015, 07:15 PM
RE: nbt in lua - by warmist - 06-14-2015, 07:16 PM



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