Performance, Reliability and Plugins
#10
Thank you NiLSPACE,

that were the answer I expected.
Maybe you should do an FAQ/Comparison as an Advertisement Site. Those Informations are quite important for creating a bigger community.

And yea I know the Java/Windows 10 C++ Version quite well. The Java Version will not be replaced. But they want to improve the C++ Version that it would be on one stage with the Java Version. And that could turn to reluctance in the Programming scene. They also said that they want to create a Server for that protocol. And if everything has advanced enough, who knows what happens?Big Grin I would happily replace a Java Server with a C Server. And I think huge Servers too. Since they could really save a bunch of money in Hardware costs.

Now I´ve a few questions about the programming part.
How advanced is the Lua-API?

I especially mean the part where you can modify the Packets sent to the Server. For creating "Ghost"-Player or just modifying that what Players see. For Spigot there is also a Library ProtocolLib and some more advanced plugins.
Some plugins like "Holograms" would be very nice.

Can you do nearly anything with the API or do you need to code some, very advanced things within C++/the Server

Plus how is it looking with Asynchronous tasks. Its something I would really need for my Server. (Heavy Database Operations)
http://lua-users.org/wiki/MultiTasking
Although I saw a discussion about that in this forum, but it did not lead to an answer.

Also how its looking about Anti-Cheat measures like against CheatEngine and other Hacks made for Minecraft?

With friendly Regards
Jan aka. Sonorpearl
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RE: Performance, Reliability and Plugins - by Sonorpearl - 07-09-2015, 04:14 PM



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