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Hmmm. Will m$'s new C++ version of Minecraft cause any rumblings with Cuberite?
Probably not if the m$ version is only PE. You guys started something here by porting to C++.
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Could we perhaps implement the protocol using a plugin? Is that even possible with the current API?
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No, a plugin cannot supply a protocol, simply because it cannot create a new cClientHandle. Also the protocol parsing and serializing would most likely be way too slow. It'd be much easier and better to include the support into the main server.
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I had controling everything, from creating it's own Player class to handling the protocol in mind, but if parsing the protocol would be too slow, that's out of the question.
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Might as well create a new class for it. It would end up being less bloated and more manageable without extending the current API with stuff that it doesn't need.
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I personally don't see why a custom protocol requires the ability to create new cClientHandle objects. Can't you just create a new cProtocol descendent?
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Oh, I was thinking along the lines that the plugin would handle all aspects of the protocol "manually" - if there is a "move 1 block" packet, then it would move the cPlayer by one block.
Implementing a cProtocol descendant in Lua would be easier, but still problematic due to plugin unloading; also the cProtocolRecognizer would need to be made aware of how to select this new protocol.