[Plugin] CuboidPlus r4 - Building/Landscaping/Terraforming
#27
Revision 440 should no longer crash with your plugin. However, the plugin does not work either.

These are the most important things you should change
Code:
...
local CuboidPlusPlugin = {} // delete this

CuboidPlusPlugin.__index = CuboidPlusPlugin // delete this

...

function CuboidPlusPlugin:new() // Delete all this
    local t = {}
    setmetatable(t, CuboidPlusPlugin)
    local w = Lua__cPlugin:new()
    tolua.setpeer(w, t)
    w:tolua__set_instance(w)
    return w
end

...

function Initialize() // Change to
function Initialize( Plugin ) // this

...

function CuboidPlusPlugin:OnPlayerJoin( Player ) // Change to
function OnPlayerJoin( Player ) // this

...

function CuboidPlusPlugin:OnBlockPlace( PacketData, Player ) // Change to
function OnBlockPlace( PacketData, Player ) // this

...

function CuboidPlusPlugin:OnBlockDig( PacketData, Player ) // Change to
function OnBlockDig( PacketData, Player ) // this

...

Plugin = CuboidPlusPlugin:new() // Delete these 3 lines
cRoot:Get():GetPluginManager():AddPlugin( Plugin )
cRoot:Get():GetServer():SendMessage("CuboidPlus Reloaded.")

After that try to fix the errors you get, should be really easy to do
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Messages In This Thread
RE: [Plugin] CuboidPlus r2 - by Luthrandel - 11-09-2011, 04:17 PM
RE: [Plugin] CuboidPlus r2 - by ThuGie - 11-10-2011, 11:45 PM
RE: [Plugin] CuboidPlus r2 - by Luthrandel - 11-11-2011, 10:42 AM
RE: [Plugin] CuboidPlus r2 - by rs2k - 11-11-2011, 01:08 AM
RE: [Plugin] CuboidPlus r3 - Building/Landscaping/Terraforming - by FakeTruth - 03-29-2012, 04:16 AM



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